![]() from the Executable dropdown and locate Plugin Host.app. To do this on macOS go back to your plug-in project in Xcode, click Product > Scheme > Edit Scheme., then under Run select Other. We can configure the host to enable step-through debugging of your plugin. Used in this way the Plug-In Host gives you a very simple environment in which to test a plug-in, but there’s more that we can do. Hit File > Save to make it easy to retrieve this configuration. to make sure your inputs and outputs all go to the right places. You can select Options > Change the Audio Device Settings. The default plugin does nothing but show Hello world. Making connections in the JUCE plug-in hostĭouble click your plugin to launch the GUI. Connect the nodes up such that the MIDI input and Audio Input nodes are routed to the inputs of your plug-in, and that your plug-in’s audio output are routed to the Audio Output node. Once the scan is complete go back to the node editor and right click, then select your plug-in from the context menu (it will be under a company called "yourcompany" by default - you can edit this in the Projucer). ![]() On Windows you will need to manually copy the VST3 you built from your project's build folder to the VST3 installation folder, which is typically C:\Program Files\Common Files\VST3. On macOS JUCE Audio plugins are automatically copied to ~/Library/Audio/Plug-Ins/VST3, and the host application automatically searches that folder, so you shouldn’t need to manually specify where to look - just click Scan. Click the options button at the bottom of the pop-up window and click Scan for new or updated VST3 plug-ins. Pressing "Cmd-P" (or going to Options > Edit the List of Available Plug-ins.) will allow you to update the list of plug-ins on your system (you will only have to do this once per project). Run the application and you will see the graphical node editor that looks like this: Then inside your IDE build the project to create a binary (which on Mac OS X you will find at extras/AudioPluginHost/Builds/MacOSX/build). To access the host go to extras/AudioPluginHost/ and open the. Thankfully, JUCE makes that easy, with a built-in plug-in host. One of the challenges of building plug-ins is testing them. Click the build button to verify that your plug-in builds and that everything has been set up correctly. That’s all the config you need! Now click Save Project and Open in IDE. Then tick Plugin MIDI input and Plugin MIDI output in the "Plugin Characteristics" field below. In this tutorial we are creating a VST3 plug-in, so make sure that the VST3 setting is ticked in the "Plugin Formats" field. You can change these settings at any time. In the Projucer’s configuration settings for the new project, you can change project settings, such as which plug-in types you wish to export and whether the plug-in receives or produces MIDI notes (amongst many other things). ![]() See Tutorial: Projucer Part 1: Getting started with the Projucer if you don't know how to do that. To create an audio plug-in with JUCE, create a new project in the Projucer and select Audio Plug-In as the project type. If you are not familiar with the Projucer yet, please read Tutorial: Projucer Part 1: Getting started with the Projucer first.ĭownload and install plug-in dependenciesĪll of the files that you need to create VST3 and AU (MacOS only) plug-ins are packaged with JUCE (as long as you are using a recent version of JUCE).Ĭreate an audio plug-in project with the Projucer Launch the Projucer application, which is located in your JUCE folder. Your user home folder is a convenient place. Unpack the JUCE folder and place it to some location on your computer. This tutorial will help you to set up your computer and create an Projucer project for developing audio plug-ins (VST3 and AudioUnit) using JUCE.Īt the end, we will end up with an audio plug-in that says "Hello, World!" and can be loaded into VST3 hosts like Cubase or REAPER.ĭownload JUCE. ![]()
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